Roleplaying with 4 players who all dip into Hex-blade can be tiresome.Keep in mind that a GWM+PAM dice-rolled fighter can be doing 40/80 more damage per round than the rest of your party if the rest don't also take advantage of feats and multi-classing. Monsters are not balanced around multi-classing & feats which make characters significantly stronger, if everyone is on board for this that's fine but be aware.ENWorld threads often treat feats and multi-classing as universal however,.As far as min-max builds go, this is a build that scales throughout the game but is weaker than Great Weapon Master / Sharpshooter builds in early levels.Converting spell-slots to sorcerer points is a bonus action.You are extremely effective vs bosses and hordes but fairly average vs a multitude of competent enemies.You sufferer disadvantage on eldritch blast when enemies are in melee range of you.Rakshasa & Helmed Horror are not your friends.The damage you do is only resisted by two official enemies (See Cons).Amazing Utility through the Cleric Spell-list, Twinning Spells and Careful Hypnotic Patterns.4 Sorcerer points per short rest at level 8 you know the level 20 sorcerer ability?. Amazing single target boss damage | 8d10+8d6+88 | 160aDPR (One target per short rest).Plenty of other guides do a fantastic job of this already. This is not a beginner guide and I have no intention of including the basics of either the warlock or the sorcerer. This optimized build is using Hexblade Warlock and Divine Soul Sorcerer, Shadow Sorcerer is also competitive with Divine Soul. You primarily excel at boss damage by having one of the highest single target average damage per round (aDPR).Combining sorcerer and warlock is one of the most powerful builds in the game when it comes to direct damage thanks to the wonders of eldritch blast.Extremely good for damaging hostile NPCs as user can just stand above a high ground then use Tree of Life M2 and Minou combo.The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3).Great mages questline is rather similar to Fiend's, in that it requires a lot of walking to different areas, and a lot of killing enemies.It's way faster to get this class if you have a friend who's a mage with the spell Wormhole.and Great Mage's Robes that gives 30 HP and increased HP Regen. The way of a Great Mage - Player is allowed to buy the Great Mage wand that deals 0.3 more damage per M1.Once the tree is summoned, it lasts for 7 seconds. M2: Player summons a damaging tree at their cursor.M1: Player summons a healing tree at their cursor.Tree of life - Player summons a tree at their cursor with varying effects.Damage: 18 (5 more dmg with hex debuff).Enemies within a fixed range around the projectile will take DoT (damage over time) as long they are fairly near the projectile. Minou - Player fires a large, red projectile that slowly moves towards the targeted location specified by the player's cursor.The orb will quickly shoots itself towards the red target orb and explodes, dealing AoE damage and inflicting the Hex debuff aswell. Maledictum - Player casts a purple orb and a glowing, red target at their cursor within range.Molten Core is a random drop from the Headless Fire Golems located in the Innards of the Volcano.Hex Core is a random drop from the crystal slime near the citadel entrance in the Cleanrotten.Blood Tear is a guaranteed drop from the fiend in the corner of the Overgrown Woodside.Flying Flower is a obtained by defeating the flower guardian in the overgrown wooside, then taking the flower.Icicle can be found inside the basement of a house Despairful Woodlands, next to the Berserker house.Cosmic Flower can be found in the Whispering Grotto/Overgrown Woodside.Total of 1520.) Ingredients for Magical Orb: (1200 gold for max class, 125 for the Wand and 195 for the Armor. Reach Fenvalur (trainer) above of zombie pit in Whispering Groot and give the orb to her in order to get Great Mage.Combine all into the Go back to cauldron and make a Magical Orb.Get a Cosmic Flower, an Icicle, a Flying Flower, a Blood Tear, a Hex Core and a Molten Core.
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